• 0 关注
  • 96 粉丝
  • 72268 来访
Body of Songs: The Nose Images: Seán Vicary Music: 'nose song' by Sam Lee & Llywelyn ap Myrddin The Body of Songs project brings together major musicians and scientists to create a songs inspired by the body’s organs. A select number of artist-animators have also been invited to collaborate with the musicians and scientists, undertaking their own journey of discovery. When I first heard a rough mix of Sam Lee & Llywelyn ap Myrddin's nose song I was transported. It was literally a sonic version of that all-consuming experience of smelling; of surrendering to a moment…and then, the intensity impossible to hold or maintain, it slips away and fades. In this animation I have aimed for the visual equivalent: exploring the poetic landscape evoked by the physiological process of olfaction, fusing the scientific and the lyrical whilst also suggesting a fictive/autobiographical subtext drawn from my personal experience of coping with my Mum’s dementia. While researching the work I visited genetics and smell expert Dr Darren Logan at the Wellcome Trust Sanger institute and was impressed with his step-by-step description how we smell. I expanded upon this as the structure for an impressionistic journey through a composite dreamscape of smell and memory. When we smell ‘something’ the volatile molecules travel up the nose, triggering olfactory receptor neurons which send signals on a long journey into the brain’s olfactory bulb and out into the olfactory cortex, which passes information to other parts of the brain, such as the hippocampus where olfaction-memory processes occur. I was visually inspired by striking electron microscopy of various parts of the olfactory system which possessed a fabulous abstract quality, reminding me of other natural forms; corals, roots, trees, hills etc. I used these as a guide to construct animated visual metaphors for different parts of the process, collaging natural found objects (rocks, flowers, shells etc.) together to create an internal dreamscape through which my stop-motion animated ‘molecules’ could travel. The olfactory sensor neurons are the only part of the brain that touches the outside world, and smell is the only sense that bypasses the logical mind, avoiding the cortex (where we make decisions) and feeding straight into the sub-cortical regions where we experience emotions. This is how molecules of smell can act as a key that momentarily unlocks the door to deeply experienced forgotten memories. The past few years I have watched the slow decline of my Mother into dementia: She had once been a passionate gardener constantly filling the house with the scent of flowers from her garden, and now as I sat with her in the care home, among the thick odors of disinfectant and urine, I thought about the transportive quality of smell. My cousin recently gave me a large bag of decaying 8mm films containing footage of my Mum’s childhood in India, all shot by my Grandfather from 1935 -1944. These flickering little snippets of Himalayan picnics provided the inspiration and source material for my animated olfactory signals, triggered on their journey through a half-remembered landscape by molecules of Balsam and Jasmine.
A woman under sedation for a lung operation sinks inside her own unconscious. Made for Body Of Songs and Andreya Triana's Branches Of Life. You can go to Directors Notes for a detailed account of the process and inspiration behind the work: Body of Songs brings together major musicians and clinicians to create a remarkable collection of songs, inspired by the body’s organs. Andrea Triana chose the Lungs and was inspired by observing a patient undergoing a bronchoscopy, hoping to breathe in a wide open space again following her impending operation. Once we started collaborating, I observed a lung operation which took my breath away; I was profoundly moved and fascinated by the team of doctors, anaesthetists and nurses in the process of saving that patient's life. Inspired by this, and listening closely to Andreya's lyrics and notes, I decided to turn the patient into a deep-sea diver, sinking in her own body and swimming through the lungs. The hospital comes to life and we discover the Branches of Life, the bronchi. I used CGI to create the world of the film, aiming to journey through the clinical and the bodily, floating between life and death. The starting point is at that dreamy beginning of anaesthesia, where the mind drifts helplessly into the darkness and hopes to see the light once again. Performed by Andreya Triana Directed & Animated by Katerina Athanasopoulou Branches Of Life Written by: Andreya Triana & Hannah V Produced by: Hannah V Guitars: Ed Hayes Mixed by: Alex ‘Cores’ Hayes at Rooftop Studio, Shoreditch Mastered by: Jeremy Cooper at Soundtrap technique: CGI software: Cinema 4D, Octane Render, Marvellous Designer
Bounce: Taking us far, wide and deep into our ancient past to ask 'Why do we play ball?' What is it about the shape of a ball that fascinates humans and animals alike? Accessible and fascinating, the doc explores the origins of our captivation with the ball and ball games. Travelling across time and around the world we discover that universally the ball has stamped its mark on our lives and fuelled our passion to compete. A compelling doc searching for the reasons we play. A make-shift ball bounces along a dusty dirt track of a Congolese village, chased by a crowd of young children. It’s a game rooted in a deep global history, “the most extraordinary personal and public theatre of the emotions and the human soul”. In Kirkwall, Scotland, grown men fiercely wrestle a ball through the streets in a violent game that is rooted in the beginnings of what we know today as football. Primal and exalted, the ball game is “a microcosm of our lives… it’s the place where we can act out the drama of human existence”. “Spin, uncertainty, variation, bounce.” These are the qualities of the ball that have entertained not only humans, but other social creatures. A strange spherical stone collection from early hominids indicates we've been playing with balls forever. And man's closest living relatives, the Bonobo monkeys, love to play their own ball games. The sequence beautifully illustrates a further axis across species and the ages of ball fixation. It’s everywhere we look – fruit, seeds, stones, the sun, planets, “the things that we depended on for our existence” points out one anthropologist. therefore he indicates, it's no surprise that the ball has become a focal point for human play and culture, linking deeply to our psychological development. The ball is at the centre of the biggest human evolutionary breakthroughs: sociality, intelligence, empathy, and morality. The unpredictability of the bouncing ball forces humans to create rules and boundaries, to negotiate and understand both the laws of physics and their connection to other people. From games of marbles in the school playground, to the mesmerising tricks of a juggler and the raucous cheers of the World Cup, stunning cinematography and expert interviews, capture the collective human experience of the ball. A far-reaching and intelligent exploration of the significance of the sphere. This is a doc that truly knocks it out of the park. Bounce LLC – Ref. 6538 Every week Journeyman offers a brand new documentary, fresh out of the cutting room. They're award winning documentaries, some destined for the festival circuit and some for broadcast. The one thing you can know is that here you get to see them when they're fresh, often before they appear anywhere else. For downloads and more information visit: Like us on Facebook: Follow us on Twitter: Follow us on Instagram: