In 1562, Flemish artist Pieter Bruegel the Elder completed a painting called "The Triumph Of Death". In this panoramic landscape the sky is blotted out by black smoke; ships and dead fish litter the ocean shore; and an army of skeletons experiment with myriad death techniques. The living are badly outnumbered and the variety of fated tortures seems endless. There is little room for whimsy in this tableaux. Over 200 years earlier, a nasty plague, commonly known as "The Black Death", left a cruel and massive mark on European civilization, wiping out half of Europe’s total population. This was a quiet pervasion of death - an invisible pathogen carried by herds of tired rats. This plague triggered a series of social and economic upheavals with profound effects on the history of medieval Europe, guiding its survivors into the sort of self-inflicted darkness pictured by the Elder Bruegel. Looking back at this historical trajectory, Peter Burr, Mark Fingerhut, and Forma have created a spiraling interdimensional narrative aptly titled DESCENT - a meditation on one of humanity’s blackest hours. Taking the form of a desktop application, descent.exe gives the user a brief glimpse of a world descending into darkness - an unrelenting plague indifferent to the struggles of the user. There is a silver lining, however, tucked into the software’s final sweep. An equanimous watcher, reduced to a single eye, looks on as the plague of rats that has infested your desktop destroys itself. This video is a recording of descent.exe running alongside Fingerhut's deepdesktop.exe. Download descent.exe here: (pc only) http://markfingerhut.com/descent-setup.exe
2月10日
Max Cooper Symmetry is one of the most fundamental principles of nature, and also forms the basis of music. So this music video is an important early chapter in the Emergence audio-visual project, which starts with visualisations of the basic building blocks of nature, setting the stage for the physical universe to come into being, and later planets, life, civilisation, and technology (the whole story and project is explained at: http://emergence.maxcooper.net). Symmetry is the idea that one aspect of a system can change while another remains constant. The idea of natural laws themselves, rely on the forms of symmetry that mean the same forces will apply to you as they do to me, independently of our position in space or time. And scientists searches for natures symmetries lie at the heart of much of our best models of reality (see Noether's Theorem or more recent uses of symmetries in things like the 'amplituhedron'!). The principle is also responsible for music, in that our enjoyment of tonality, melody, harmony and rhythm comes from our subconscious appreciation of different types of patterns (i.e. symmetries) in sound waves. The idea of Symmetry was explored in the video by Kevin McGloughlin, using simple symmetrical forms (primarily the circle), and symmetrical operations applied to them - rotations, translations and reflections. The animation demonstrates the beauty of this simple concept when applied in an iterative journey towards ever increasing complexity, both visually and musically. The audio track originally came from preparations for a live piano and electronics show with Tom Hodge. I had some chords and glitches we were playing with in combination with a simple piano motif. We decided to try some live Fender Rhodes with it during practice and it all came to life. Luckily we recorded the whole session so I had a load of stock content to play with when it came to turning the project into the album intro. My reasoning was that the intro should be about symmetry because of it's basic role in nature, and the development and form of the track, going so glitchy from a simple melodic motif starting point, should work with applications of ever more complex symmetrical manipulation - emergence from symmetry, just as Kevin delivered. Amazingly, Kevin didn't use automated sync points from the stems of the audio project - or to put it another way, Kevin painstakingly set up all of those edits by hand, hats off to him for his perseverance on that! Thanks for having a read, watch and a listen! - max ---------------------------------------------------------------------------------------------------------------------- When I first heard Symmetry I was blown away by its impact and it really struck a chord with me... On hearing the concept for the track, this feeling was empowered tenfold. After much discussion with Max, we arrived at a conclusive concept for the visual. I represented conservation laws by the use of a simple circle repetition. This circle form took on many new characteristics and evolved in complexity throughout the course of it's journey, though every new form is an evolution / adaptation of the initial circle. I used a variety of techniques in an attempt to convey the idea of this ever evolving complexity within symmetry. Starting with minimal moire patterns, moving into 3d depth and finally ending up with massive distortions and adaptations using a technique I developed 'Digi-Cut', displaying various moments in time offset by tiny fractions. This was an effort to demonstrate pre-universe ideas and the introduction of organic matter in relation to symmetry. It was an absolute honour to work on this project with Max, in particular on 'Symmetry', which is my personal favourite piece on Emergence. Kevin McGloughlin Follow Max Cooper http://www.maxcooper.net https://www.facebook.com/maxcoopermax https://twitter.com/maxcoopermax https://soundcloud.com/max-cooper
2月19日
The story of a final goodbye and one last dance, based on the Khruangbin song, 'Two Fish and an Elephant'. Music video for 'Two Fish And An Elephant' by Khruangbin Writer and Director: Scott Dungate Two Fish: Chihiro Kawasaki The Elephant: Hugo Luck Executive Producer: Paul Glancy Somesuch Production Company Executive Producers: Tim Nash and Sally Campbell Head of Music Videos: Hannah Turnbull-Walter Head of Content: Sarah Pearson Producer: Tom Gardner Director of Photography: Jackson Hunt Production Designer: Sam Tidman Choreographer: Alexandra Green Costume Designer: Gleb Ignatov Casting Director: Leanne Flinn Production Manager: Elly Camisa Gaffer: Phil Penfold Hair and Make Up Artist: Gaby Winwood Location Manager: Thomas Gale Wieden + Kennedy Executive Producer: Danielle Stewart Art Direction and Titles: Cal Al-Jorani Motion Graphics: Jon Harris BTS and Stills Photographer: Ben Hutton PR: Madoka Shimotsunuki Kickstarter Campaign Team Social Strategist: Rob Meldrum Kick Starter Video and Stills: Dan Smith Story Board Illustrator: Hiro Enoki PR: Heidi Atwal, Lucy Murray Wills TRIM Edit House Editor: Paul Hardcastle Editor’s Assistant: Ed Hanbury THE MILL Post Production Company Shoot Supervisor: Gareth Brannan, Liz Mitchell, Sal Wilson 2D Lead Artist: Gareth Brannan, Sal Wilson, Warren Gebhardt 2D Artists: Jeanette Eiternes 3D Artists: Philip Maddock, Nico Domerego, Vicky McIntyre, Pavel Mamichev Matte Painting: Aurelien Ronceray Colourist: James Bamford Producer: George Reid FACTORY Sound design and Mix Supervising Sound Editor: Anthony Moore Sound Designer: Jon Clarke Re-recording Mixers: Jon Clarke and Anthony Moore Producer: Lou Allen
2016年9月16日
We created a new and animated interpretation of 'The Garden Of Earthly Delights' by Hieronymus Bosch ( http://tinyurl.com/zf6u9nu ). We were chosen to go crazy on the middle panel. So we did... in 4K!!! Unfortunately the exhibition at MOTI Museum has ended. Hope you got to see the end result. It was HUGE and AWESOME! But don't worry, it will pop up again somewhere... www.motimuseum.nl facebook: https://www.facebook.com/STUDIO-SMACK-287330375863 | twitter: https://twitter.com/STUDIOSMACK | website: http://www.studiosmack.nl ---- Official Press Release: PARADISE, a contemporary interpretation of The Garden of Earthly Delights Studio Smack, best known for their music video Witch Doctor by De Staat, have released a new animation: a contemporary interpretation of one of the most famous paintings by the Early Dutch master Hieronymus Bosch, The Garden of Earthly Delights. In their latest work, the group cleared the original landscape of the middle panel of Bosch’s painting and reconstructed it into a hallucinatory 4K animation. The creatures that populate this indoor playground embody the excesses and desires of 21st century Western civilization. Consumerism, selfishness, escapism, the lure of eroticism, vanity and decadence. All characters are metaphors for our society where loners swarm their digital dream world. They are symbolic reflections of egos and an imagination of people as they see themselves - unlike Bosch's version, where all individuals more or less look the same. From a horny Hello Kitty to a coke hunting penis snake. From an incarnate spybot to headless fried chickens. These characters, once precisely painted dream figures, are now digitally created 3D models. All of them have been given their own animation loop to wander through the landscape. By placing them altogether in this synthetic fresco, the picture is never the same. What the animation and Bosch’s triptych have in common is that you’ll hardly be able to take it all in, you can watch it for hours. ‘Paradise’ was commissioned by the MOTI Museum in The Netherlands for the exhibition New Delights, which is part of the Hieronymus Bosch 500-year anniversary. A gigantic video installation of this work is exhibited in the Museum until the 31st of December.
2016年11月15日