From the album 'Emergence' out now Buy 'Emergence' For more information about the Emergence project visit Follow on Spotify: "For this chapter of the Emergence story I wanted to escape the computational and data-driven approaches often used in other parts of the project, and try something more humanised. I found an amazing artist called Sabine Volkert, who hand-draws every frame of her videos, which creates a very particular sort of feeling, and one that seemed to me to fit with the feeling of the music and of the concept involved - the tinkering of animal development via random mutation to create a rich variation of forms on which natural selection can act - the mechanism of Darwinian Evolution. Sabine told this story with warping morphologies, exploring the range of animal structures we see around us. All of these different structures have many shared underlying principles, such as segmentation (units built around analogues of a spinal cord), modularity (organs as individual units), and bilateral symmetry (mirrored body structure to give directionality for senses). There are many more of these common principles shared amongst animal forms, which are coded for and created by shared molecular mechanisms like the genetic code and gene regulation, which guide the process of development to create each different animal. Because of this mechanism of conserved systems and principles, random mutations in small regions of DNA can produce large scale, coordinated changes in bodily structure. It's evolution of evolvability - nature has set up system which is likely to produce a wide range of potentially viable, but different animals, as the best bet for survival in an unpredictable world." Max Cooper "For Max' beautiful track Organa I grounded the video's visual concept and stylistic choices in its thematic background, while leaving a lot of room for experimentation throughout the entire process. Following only a set of rules for the standalone animation chains and a rough overall structure, everything was pieced together gradually, evolving into the final compositions guided by the musical cues as everything unfolds over time." Sabine Volkert Follow Max Cooper
Dots, Lines, Planes and Forms set themselves in motion and get drown into their own choreographic world. Within the ecstasy of touch they engage with Jazz Tones into a play of colours and forms which results in a total explosion. Official FMX Trailer 2016 Ottawa International Animation Festival Ottawa - Prize for Best Commissioned Animation Copenhagen Jazz Film Festival - Audience Award for best short fiction film IAFF Golden Kuker Sofia -Best Super short animated film award (about 1 min) 60 Seconds or Less Video Festival - 2nd place Open Category Melbourne International Animation Festival - Audience Award Animex Awards Middlesbrough Institute of Modern Art - Experimental Animation Award Festival of European Student Animation - Diploma in Advertising film or Musical clip category Karl-Miescher-Preis 2016 „Color in the short film“- Special Mention 14º AROUCA FILM FESTIVAL - Best Experimental Film Directed&Animated by // Irina Rubina Assistant Director // Christiane Goppert Producer // Ghaith Al-Adwan, Irina Rubina Music by // Emanuel Hauptmann Performed by // Blofish / / Music Supervision / Mixing // Andreas Pfeiffer, Marius Kirsten Clean up // Kim Liersch 3D Animation // Jessica Tegethoff Paintings // Benedikt Hummel, Stella Raith, Kristina Kozlova Camera // Anne Bolick Dancer/Choreography // Anna Süheyla Harms 3D Technical Director // Marcel Ruegenberg (c) Filmakademie Baden-Württemberg 2015 Official Selections: ITFS Internationales Trickfilm Festival Stuttgart // World Festival of Animated Film Varna // International // Animation Film Festival Gdansk // Siggraph Asia // Chitrakatha International Student Animation Festival // Animated Dreams Animation Film Festival // CineMaiubit International Student Short Film Festival // Anim!Arte International Student Animation Festival of Brazil // Monstra Lisboa Animation Film Festival // Cinevana Berlin // 9th Forum of Animated Films // 2016 Washington DC Independent Film Festival // ANIMAC 2016 // Snowtown Film Festival // MECAL 2016 18th International Short Film and Animation Festival of Barcelona // MIAF // European Film Festival of Lille // The 16th Tel Aviv Animation Festival // Micro & Films Aubenas // Animation Nights New York // Animex Awards // Middlesbrough Institute of Modern Art // 15ème édition du Festival International de Cinéma d’Animation de Meknès // ITFS Internationales Trickfilm Festival Stuttgart // ANIFILM 2016 // Suzdalfest // Ciné Court Animé Roanne // Sarasota Film Festival // 26th MEDIAWAVE – “ANOTHER CONNECTION” International Film and Music Gathering // Athens International Film + Video Festival 2016 // The Annecy International Animation Film Festival // Kurzfilmtage Thalmässing // VIS - Vienna Independent Shorts Filmfestival // IAFF Golden Kuker Sofia // One Minute Film & Video Festival Aarau // cellu l'art Festival Jena e.V. // Dum-D International Student Animation Festival // Internationales Filmfest Emden-Norderney // Tracce Cinematografiche Film Fest Roma // 60 Seconds or Less Video Festival Chestertown, Maryland // Sydney Film Festival // New Zealand International Film Festival // Ars Electronica Animation Festival // 18th Wiesbaden International Weekend of Animation // Insomnia, Open-Air Animation Festival // Supertoon International Animation Festival // 15th Countryside Animafest Cyprus – Views of the World // 23. OpenEyes Filmfest // FilmOneFest // KROK Festival // Filmfest Weiterstadt // Filmfestival Oberursel // SHORTS Forum Cinema Offenburg // KisaKes Film festival // 14º AROUCA FILM FESTIVAL // Animatou 2016 // Fantoche 2016 // Portsmouth International Film Festival // Big Cartoon Festival // Student International Film Festival 100 films in 100 minutes // ANIMASIVO // ArteNonStopFestival /BA2016 -Festival Internacional de Cine y Arte // Minne Mini Film Festival // Short Film Festival Diessen am Ammersee // CINANIMA 2016 // BALKANIMA 2016 // 33 Bogota Film Festival // 13. Internationalen Kurzfilmfestivals „“ // TOFUZI 2016 // Primanima // Punto y Raya Festival/ ZKM // Manchester Animation Festival // London International Animation Festival // Festival du cinéma international en Abitibi-Témiscamingue // 16th INTERNATIONAL STUDENT FILM FESTIVAL PÍSEK // re|vision European Experimental Film Festival // Flensburger Kurzfilmtage // International children's filmfestival Filem'On // Festival Locomocion - Experimental Animation Festival // KINObrunch - Jula // Les Sommets du cinéma d'animation - Festival international de Montréal // Reggio Film Festival // PiGrecoZen FilmFest // Crossing The Screen 2016 // FEDAXV // interfilm, 32. Internationales Kurzfilmfestival Berlin // ReAnimania IAFCFY // Animateka // Festival Internacional de Cinema Universitário de Pernambuco // 2nd Animation Marathon // 33rd Tehran International Short Film Festival 2016 //
About the Work From the lights of skyscrapers and homes, to the neon street lights and headlamps of cars and trains in motion… fragments of the city float like stardust out of the darkness against the curtain of the night sky. This new vision of Tokyo is explored with omnidirectional motion graphics. This work was born from ‘Beyond Motion Graphics’ ( ) an internal company project at WOW aimed at exploring new possibilities for motion graphics. In using VR technology, consideration was given as to what kind of images to showcase and express as pieces of art. 作品について 夜のとばりに包まれた高層ビルの光、街頭のネオン、電車や道行く車のヘッドライトから家々が湛える暮らしの灯りまで、暗闇から現れる星屑のような街の断片を浮遊しながら、東京という都市の新たなビジョンへと至る、全天球型のモーショングラフィックス。 本作は、モーショングラフィックスの新たな可能性を問うWOWの社内プロジェクト「Beyond Motion Graphics」( )から誕生。VRの技術的側面に加え、それによって切り拓かれるべき映像=アートとしての表現性に注目した。 Staff Art Director / Designer:Nakazi Takuma, Moriwaki Daisuke, Kudo Kaoru Designer:Miyajima Tsutomu, Kojima Kazunori, Makino Shigeru, Sasaki Takuma, Kitabatake Ryo, Takagishi Hiroshi, Tanaka Kenji, Horai Misaki
Months of craft, ideas and styling have gone into our latest self-initiated project, developed and hand made at Trizz, the creative animation studio out of Barcelona known for its artful directing, design and animation on commercials. “Save Me” is a new music video that touches the soul and essence of a young boys inner creative battles and is scored with heart felt music (soon to be independently released out of Portland). The boy protagonist, Rafa, lives in the world of a sensitive, young country kid who is overloaded with imagination and confronted with the possibilities of self-expression and technology. Intentionally the core story is shaped with a naïve simplicity and hints at the places where inspiration evolves. “Save Me” started off as a 5 seconds test project. Trizz director and co-founder Oriol Puig was drawn to the musician's song, called him up for a chat which ended up triggering a 4 minute original film to the music. The design concept of mixed media, with an emphasis on photo realistic rendering, was integral to deepening the story mood. Starting with the boy character Rafa, who was modelled and animated in 3d to look like an older technique of hand made claymation, our team then built the miniature house out of wood and mini tiles and lots of glue and nestled it all within a real forest - little plants from the local garden centre that provided the set for capturing real filmed backgrounds. With the 3d animation completed, our illustrator then drew and animated the 2d “interactive sky” effects and finally everything was rendered together and composed into the master film. Visually and musically, this story speaks of the creative process in all of us - and shows that sometimes during the discovery for implementing an idea, that there are waves of inspiration, frustration, anger and surprise. In the end there is a very positive outcome, scaling a personal edge we also learn something new about ourselves. CREDITS Music by: Fernando Viciconte Track: Save Me Original Idea / Script: Trizz Director: Oriol Puig and the Trizz team Executive Producer: Chris Vulpi 3D Supervisor: Oriol Mayolas Animation Director: Hugo García 2D design and animation: Javier Vaquero Art Direction: Oriol Puig / Oriol Mayolas Set Design: Albert García Vila Set Construction: Albert García Vila / Laura Ibañez Animators: Hugo García / David Llopis Modeling: Oriol Mayolas Modeling ( hair ): Kepa Casado Additional Modeling: Ariadna Ollé / Luis Guzmán Compositing: Oriol Puig Rigging: Joan Buhigas Cloth Animation: Joan Buhigas / Ariadna Ollé Additional 2D animation: Bojan Pantelic 3D scanning: Oriol Mayolas / Ariadna Ollé Editing: Oriol Puig / Oriol Vives Making Of: Ariadna Ollé